![]() ![]() This review is based on the Nintendo 3DS exclusive, which we were provided with. It builds upon the genius foundation that the original game set and will strain your brain even further. Great for both short spurts and long sittings, this title truly demonstrates why handheld gaming can be so great. Not only will it take many hours to complete the core game, but there’s also enough here that will keep this on my 3DS’ SD card in the foreseeable future.īoxBoxBoy! is a complete steal at its $4.99 price point. There are adorable four-panel comics to buy with in-game coins, super difficult bonus levels that feature super-powered costumes (such as a fast moving ninja box), and collectibles to find in each level. I rarely used the coins, as it was far more satisfying to figure out the puzzles myself, but I did succumb a few times in moments of temporary weakness.ĭespite being sold at a budget price point, HAL has packed a lot of content onto this 3DS download. This allowed me to purchase hints (which are one coin apiece) when I got tired of banging my head against the wall trying to figure out a solution. That’s easier said than done, but thankfully BoxBoxBoy! supports the Nintendo 3DS’ play coin feature. No matter how annoyed I got, I still wanted to finish every puzzle. That minor frustration isn’t enough to take away from what is otherwise a stellar experience, though. Instead, every time I messed up I had to elaborately restack all of my boxes and try again. Our boxy hero, Qbby, has a brand-new power that lets him duplicate his blocky bod into TWO sets of boxes. It took out a lot of the trial and error and didn’t punish players. Its time to think outside the box once again. One of the great things about Pushmo was how it allowed players to simply rewind time if they made a mistake. It gets incredibly precise later on to where timing is just as important as figuring out the puzzles, and that’s sadly where a lot of frustration crept in. ![]() In the final levels I was luring enemies into portals, watching them fall, only to create a platform for them to walk on. In fact, the game only got stronger as it went along since it started to combine the ideas that it previously introduced separately. It’s really impressive how much mileage HAL Labatory is able to get out of its core idea, as there are dozens of levels here and it never got old. Another set of levels focused on portals that dramatically morphed the game’s typically straightforward level design into a set of connected areas.Īll of this variety is fantastic, and I was constantly excited to find out what BoxBoxBoy! was going to show me next. One memorable world introduced enemies, and I had to use Qbby’s boxes in order to make pathways that lured foes right into traps. Most of the game’s 10+ worlds are set around a central idea or new gameplay mechanic. This diversity isn’t just seen in the gameplay, as it’s also found in the levels as well. Each level offers up a brand new challenge, and that variety is what makes BoxBoxBoy! great. Sometimes he’ll be able to connect four boxes together, other times it’s only two. HAL constantly switches up the amount in order to make sure gamers don’t get too familiar with the possibilities and its wonderful. The amount of boxes that Qbby can pull out of himself is dependant on what level he’s in. HAL clearly subscribes to the “if it ain’t broke, don’t fix it” philosophy here, and that’s fine since the core concept is simple to understand and surprisingly flexible. Players still use Qbby’s ability to spawn boxes out of himself (try not to think of the science behind this mechanic too much) in order to cross gaps, solve puzzles, and make his way through levels. Naturally called BoxBoxBoy!, the sequel largely features more of the same. It’s been a year since BoxBoy! won the hearts of 3DS owners, and now Nintendo has published a new sequel in the burgeoning series. Well, I’m pretty sure Qbby doesn’t wear shoes, but that’s beside the point. Last year one of the best surprises was HAL Laboratory’s BoxBoy!, a quirky puzzle platformer which puts players in the shoes of a box named Qbby. Many of these have been puzzle games, as titles such as Pushmo and Mighty Switch Force quickly became mainstays on the system. ![]() Ever since the Nintendo eShop opened its digital doors in 2011, the 3DS storefront has featured some phenomenal games. "BoxBoxBoy! release date set this month". "Boxboy! sequel gets a surprise release in Japan". to having the size exceeded for the correct file (.cia) of 39. "The Guy Behind One Of The Year's Best 3DS Games". "Interview: Bringing Together the 3DS and Game Boy in BOXBOY!". "BoxBoy and BoxGirl announced for Nintendo Switch". ^ Radulovic, Petrana (February 13, 2019)."Goodbye! BOXBOY! Has Been Announced for Nintendo 3DS". "Boxboy! sequel gets a surprise release in Japan". ^ Mautulef, Jeffrey (January 6, 2016)."Box Boy is Full of Puzzles, Platforming, and Cuteness". ^ Eisenbeis, Richard (January 23, 2015).
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